“WILL YOU STOP IT??!?!!”
I must admit, I suffer from a big problem that I believe most of the readers of this blog share with me: I am passionate about what I do.
I know it makes us be very dedicated, very interested and makes us give all we have to what we do.
I’ve asked Vlad some times already “when can we start showing the game?”. He always passes the ball back to me by replying “its not done yet, but you should be able to judge what you can and can’t show”. He doesn’t say it that way specifically, he’s not as eloquent as me, but I read between the lines.
But I fear I have shot my self on the foot so-to-speak.
By posting very basic and relation-less images on the blog, I’m showing 10% of what I want to show, and you are getting 10% of what you need to make a proper appreciation of whatever it is I post. So, I’m afraid I come across as the irritating kid at school that had a gameboy and wouldn’t let anyone play, or kept the ball to him self whenever he didn’t like how the game was going (wait, I think I did that…) but anyway, the guy that everyone thinks is arrogant. Thus the title of the post. “Will I stop it?” Well you can’t really answer. If I asked “Should I stop it?” then you would have a say.
But the answer to the original question is NO. I will not stop it.
In fact, I will risk a bit more. I’ll show a bit more stuff, that you can fully appreciate and give comments like some of you have in previous posts. I can’t believe a set of screenshots can risk a project. If anything it can help it grow. And obviously it won’t give you access to the amout of artwork and code that we developed for it.
If this is a thing for the “big” games why can’t it be for the flash games as well? Teasing, promoting, saying it will be done in… whenever, saying its state of the art… mouse clicking, I don’t know, but I’m sure you get a feeling for what I’m saying.
ANYWAY, I’m showing it off what me and Pedro (the new coder) have been busy with in the past couple of months.
and some of the cast:
You can probably guess this game is based on that delicious turnbased strategy game – Advance Wars.
All the characters are 3D, as well as some buildings in the map, and they all animate and have their little death and pain and shooting animations and we’ve insisted in putting a bit of comedy and fun in it, which we hope you will enjoy once it comes out.
As for Pedro, how has been leading the coding on this game, all I can say is that I have beaten and have been beat by the game’s AI, so… it all evens out and it feels rather good. The game is still in development and we are dealing with the small things now. The minimap is an example as you can see we are still struggling with it.
Hope this one has been more insightfull and we’d love to hear your comments!
Marco
Posted: December 17th, 2009
at 12:00am by Marco
Tagged with FlashGameBlogs, Hajime, Units
Categories: The art of VGS
Comments: 5 comments



