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	<title>Comments on: Understanding your players</title>
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		<title>By: Vlad</title>
		<link>http://blog.vortixgames.com/understanding-your-players/comment-page-1#comment-53</link>
		<dc:creator>Vlad</dc:creator>
		<pubDate>Fri, 13 Mar 2009 09:41:32 +0000</pubDate>
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		<description>Thanks mate. Players like to feel you are part of the gang. That is something quite difficult to achieve. You must explain stuff without sounding arrogant, you must acknowledge things that otherwise wouldn&#039;t.</description>
		<content:encoded><![CDATA[<p>Thanks mate. Players like to feel you are part of the gang. That is something quite difficult to achieve. You must explain stuff without sounding arrogant, you must acknowledge things that otherwise wouldn&#8217;t.</p>
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		<title>By: Freelance Flash Games</title>
		<link>http://blog.vortixgames.com/understanding-your-players/comment-page-1#comment-52</link>
		<dc:creator>Freelance Flash Games</dc:creator>
		<pubDate>Fri, 13 Mar 2009 00:18:49 +0000</pubDate>
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		<description>Excellent post. Your point on realizing that you&#039;re not above the players is great advice. In the end, it&#039;s not the amount of coding or graphics you put into a game that makes it spread, but the players enjoyment of it.

As for the comments, developers should either try to learn from them, or just ignore them. Trying to fight the commenters will always make you lose in the long run, especially on sites like Kongregate and Newgrounds.</description>
		<content:encoded><![CDATA[<p>Excellent post. Your point on realizing that you&#8217;re not above the players is great advice. In the end, it&#8217;s not the amount of coding or graphics you put into a game that makes it spread, but the players enjoyment of it.</p>
<p>As for the comments, developers should either try to learn from them, or just ignore them. Trying to fight the commenters will always make you lose in the long run, especially on sites like Kongregate and Newgrounds.</p>
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