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	<title>Comments on: The &#8220;make it fast&#8221; demo</title>
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	<link>http://blog.vortixgames.com/the-make-it-fast-demo</link>
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		<title>By: More testing on Actionscript&#8217;s Math class &#124; Vortix Games Blog</title>
		<link>http://blog.vortixgames.com/the-make-it-fast-demo/comment-page-1#comment-195</link>
		<dc:creator>More testing on Actionscript&#8217;s Math class &#124; Vortix Games Blog</dc:creator>
		<pubDate>Sat, 08 Aug 2009 23:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vortixgames.com/?p=469#comment-195</guid>
		<description>[...] you may have noticed I&#8217;m somewhat critical regarding the AS3 Math class. I&#8217;m a bit sick to be honest and work was flowing as I wanted to [...]</description>
		<content:encoded><![CDATA[<p>[...] you may have noticed I&#8217;m somewhat critical regarding the AS3 Math class. I&#8217;m a bit sick to be honest and work was flowing as I wanted to [...]</p>
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		<title>By: [转载]如何让程序跑得更快 &#187; 茶馆儿 - 聊聊关于小游戏的那些事</title>
		<link>http://blog.vortixgames.com/the-make-it-fast-demo/comment-page-1#comment-174</link>
		<dc:creator>[转载]如何让程序跑得更快 &#187; 茶馆儿 - 聊聊关于小游戏的那些事</dc:creator>
		<pubDate>Wed, 05 Aug 2009 13:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vortixgames.com/?p=469#comment-174</guid>
		<description>[...] 实际上这是我看到过的一篇不错的文章，用浅显易懂的例子说明了如何优化我们的ActionScript代码。链接在这里。 [...]</description>
		<content:encoded><![CDATA[<p>[...] 实际上这是我看到过的一篇不错的文章，用浅显易懂的例子说明了如何优化我们的ActionScript代码。链接在这里。 [...]</p>
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		<title>By: Vlad</title>
		<link>http://blog.vortixgames.com/the-make-it-fast-demo/comment-page-1#comment-172</link>
		<dc:creator>Vlad</dc:creator>
		<pubDate>Wed, 05 Aug 2009 08:53:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vortixgames.com/?p=469#comment-172</guid>
		<description>@ShooterMG: I don&#039;t have knowledge to support such an article. The testing I did was ad-hoc in a way, so I wouldn&#039;t know how to fit it into a more in-depth thing.

@SP: Did that test and got results around 18ms. Very few times above 20ms and very few times below 15ms. I know what you meant though: not accessing variables from an object, but using a point doesn&#039;t seem to have a big influence. I wonder how it would behave with some getter like LEFT from a rectangle object.</description>
		<content:encoded><![CDATA[<p>@ShooterMG: I don&#8217;t have knowledge to support such an article. The testing I did was ad-hoc in a way, so I wouldn&#8217;t know how to fit it into a more in-depth thing.</p>
<p>@SP: Did that test and got results around 18ms. Very few times above 20ms and very few times below 15ms. I know what you meant though: not accessing variables from an object, but using a point doesn&#8217;t seem to have a big influence. I wonder how it would behave with some getter like LEFT from a rectangle object.</p>
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	<item>
		<title>By: SP</title>
		<link>http://blog.vortixgames.com/the-make-it-fast-demo/comment-page-1#comment-171</link>
		<dc:creator>SP</dc:creator>
		<pubDate>Wed, 05 Aug 2009 02:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vortixgames.com/?p=469#comment-171</guid>
		<description>Nice article.
Could you post an update with this test? It should be much faster.

private function DistanceTest4()
{
    for (var test:int = 1; test &lt;= 1000000; test++)
    {
        var x1:Number = 100;
        var y1:Number = 200;
        var x2:Number = 100;
        var y2:Number = 200;

        var dx:Number = x1 - x2;
        var dy:Number = y1 - y2;
 
        var distance:Number = dx * dx + dy * dy;
    }
}</description>
		<content:encoded><![CDATA[<p>Nice article.<br />
Could you post an update with this test? It should be much faster.</p>
<p>private function DistanceTest4()<br />
{<br />
    for (var test:int = 1; test &lt;= 1000000; test++)<br />
    {<br />
        var x1:Number = 100;<br />
        var y1:Number = 200;<br />
        var x2:Number = 100;<br />
        var y2:Number = 200;</p>
<p>        var dx:Number = x1 &#8211; x2;<br />
        var dy:Number = y1 &#8211; y2;</p>
<p>        var distance:Number = dx * dx + dy * dy;<br />
    }<br />
}</p>
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	<item>
		<title>By: ShooterMG</title>
		<link>http://blog.vortixgames.com/the-make-it-fast-demo/comment-page-1#comment-170</link>
		<dc:creator>ShooterMG</dc:creator>
		<pubDate>Wed, 05 Aug 2009 02:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vortixgames.com/?p=469#comment-170</guid>
		<description>Very good stuff. How about an article on unit testing in Actionscript 3.0?</description>
		<content:encoded><![CDATA[<p>Very good stuff. How about an article on unit testing in Actionscript 3.0?</p>
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