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	<title> &#187; Testing</title>
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		<title>Brain Melt</title>
		<link>http://blog.vortixgames.com/brain-melt</link>
		<comments>http://blog.vortixgames.com/brain-melt#comments</comments>
		<pubDate>Tue, 16 Feb 2010 13:00:09 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Software Engineering]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=797</guid>
		<description><![CDATA[I&#8217;ve been writing and re-writing a lot of code lately. Somewhere between the work to be done and the work I want to see done, there are dozens of thoughts and discoveries that are worth sharing. Some are puzzling, others are simply brain melting.
Behaviors
A long time goal: behaviors! What is it? How does it work? [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>A small fighting AI test</title>
		<link>http://blog.vortixgames.com/a-small-fighting-ai-test</link>
		<comments>http://blog.vortixgames.com/a-small-fighting-ai-test#comments</comments>
		<pubDate>Mon, 25 Jan 2010 00:33:42 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=562</guid>
		<description><![CDATA[Although me and finite state machines are good friends for sometime, implementing a more in-depth artificial inteligence algorithm is something I&#8217;ve been looking forward to test for some time. I did manage to take sometime to do some learning and testing and I&#8217;d like to share the results with you.
What you see below is a [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
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		<title>Handling local high-scoring</title>
		<link>http://blog.vortixgames.com/handling-local-high-scoring</link>
		<comments>http://blog.vortixgames.com/handling-local-high-scoring#comments</comments>
		<pubDate>Sat, 16 Jan 2010 11:16:42 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=557</guid>
		<description><![CDATA[Hi folks, Vlad here.
We just tackled a code problem that is as complicated in nature as simple in resolution.
Problem
To have a high-scoring table that works not only on websites, but also localy, in our case, while ran from a DVD. The second issue is that we need a custom high score table, not the standard [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>More testing on Actionscript&#8217;s Math class</title>
		<link>http://blog.vortixgames.com/more-testing-on-actionscripts-math-class</link>
		<comments>http://blog.vortixgames.com/more-testing-on-actionscripts-math-class#comments</comments>
		<pubDate>Sun, 09 Aug 2009 00:00:42 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Software Engineering]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=492</guid>
		<description><![CDATA[As you may have noticed I&#8217;m somewhat critical regarding the AS3 Math class. I&#8217;m a bit sick to be honest and work was flowing as I wanted to so I took 30 minutes off to test some stuff.
Flooring a number
Getting the nearest low integer of a number is usually achieved with Math.floor(number). If we didn&#8217;t [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The &#8220;make it fast&#8221; demo</title>
		<link>http://blog.vortixgames.com/the-make-it-fast-demo</link>
		<comments>http://blog.vortixgames.com/the-make-it-fast-demo#comments</comments>
		<pubDate>Wed, 05 Aug 2009 00:00:12 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=469</guid>
		<description><![CDATA[Yesterday I wrote about making code work then nice then fast. I believe that the fast part was not that obvious on how it can impact your overall game performance. So I decided to put up a simple test that is a demonstration of a real world example.
We will be dealing with two of the [...]]]></description>
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		<slash:comments>5</slash:comments>
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