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	<title> &#187; Success and Failure</title>
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		<title>Business Model&#8230; the missing link&#8230;</title>
		<link>http://blog.vortixgames.com/business-model-the-missing-link</link>
		<comments>http://blog.vortixgames.com/business-model-the-missing-link#comments</comments>
		<pubDate>Fri, 30 Jul 2010 17:43:30 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Contracts]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=874</guid>
		<description><![CDATA[I have to say I&#8217;m still doubtful if I should address this in our blog. I will not go into the details of what a business model is what it is not, how it influences strategy and all that stuff. For that a Wikipedia link to Business Model is more than enough.
As I think it [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
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		<title>Sorting out some random thoughts</title>
		<link>http://blog.vortixgames.com/sorting-out-some-random-thoughts</link>
		<comments>http://blog.vortixgames.com/sorting-out-some-random-thoughts#comments</comments>
		<pubDate>Sat, 27 Feb 2010 21:25:32 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The life of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[M:A:D]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=825</guid>
		<description><![CDATA[I&#8217;m cleaning up my brain today. It has been cluttered with code and projects and today after almost six months I&#8217;ve managed to stop and think. At first my objective was to code but while I was pulling some design decisions I noticed I was also organizing my own brain.
Projects
We are now in the final [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Our actions don&#8217;t affect us because we are not professionals</title>
		<link>http://blog.vortixgames.com/we-can-act-stupid-because-we-are-not-professionals</link>
		<comments>http://blog.vortixgames.com/we-can-act-stupid-because-we-are-not-professionals#comments</comments>
		<pubDate>Wed, 24 Feb 2010 11:04:43 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=822</guid>
		<description><![CDATA[Rant mode on&#8230;
Saying you believe in your own potential and in the quality of what you do or create is a huge measure of your own success and value. The rest is proving it. This is true when you want to improve everyday of your professional life and it is damn difficult to prove it. [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fun: The final achievement</title>
		<link>http://blog.vortixgames.com/fun-the-final-achievement</link>
		<comments>http://blog.vortixgames.com/fun-the-final-achievement#comments</comments>
		<pubDate>Wed, 17 Feb 2010 10:45:42 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The design of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=802</guid>
		<description><![CDATA[



British War Medal, 1914 &#8211; 18 (Back) from Crestock Stock Photography



A long time ago I read a thread on a gamedev forum where the opening poster asked what was &#8216;fun&#8217; and how was it achievable in a way that would raise the &#8216;addiction&#8217; factor. I found the question to be very interesting but the debate [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Our Second (Official) Birthday</title>
		<link>http://blog.vortixgames.com/our-second-official-birthday</link>
		<comments>http://blog.vortixgames.com/our-second-official-birthday#comments</comments>
		<pubDate>Sat, 13 Feb 2010 00:53:13 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The life of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=789</guid>
		<description><![CDATA[And I mean official because the whole thing started a long time ago. Pull a chair, relax and enjoy this little story.
There was this artist dude, who we will call Marco for no particular reason. He had his share of game development work done, mostly for startups and community contests. He had a gig set [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/our-second-official-birthday/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Once upon a time in flash game development – part II</title>
		<link>http://blog.vortixgames.com/once-upon-a-time-in-flash-game-development-%e2%80%93-part-ii</link>
		<comments>http://blog.vortixgames.com/once-upon-a-time-in-flash-game-development-%e2%80%93-part-ii#comments</comments>
		<pubDate>Wed, 19 Aug 2009 11:50:37 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Portals]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=480</guid>
		<description><![CDATA[This two post series started because of some difference of opinions. On one side, Greg from Kongregate. On the other Ryan from Untold Entertainment. In part I I tried to set straight my own thoughts about why is flash market different, where do we developers stand and how our expectations can make it or break [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Once upon a time in flash game development &#8211; part I</title>
		<link>http://blog.vortixgames.com/once-upon-a-time-in-flash-game-development-part-i</link>
		<comments>http://blog.vortixgames.com/once-upon-a-time-in-flash-game-development-part-i#comments</comments>
		<pubDate>Mon, 03 Aug 2009 00:00:00 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Portals]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=454</guid>
		<description><![CDATA[It seems there is a bit of a rant about what Kongregate&#8217;s well known Greg McClanahan had to say about developer expectations regarding the return on their investment regarding game sponsorship. As quoted by Ryan of Untold Entertainment and transcribed from GameZebo&#8217;s website, what Greg said was:
Developers are shocked when they produce a game that [...]]]></description>
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		<slash:comments>3</slash:comments>
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