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	<title> &#187; Sponsorship and Licensing</title>
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		<title>Business Model&#8230; the missing link&#8230;</title>
		<link>http://blog.vortixgames.com/business-model-the-missing-link</link>
		<comments>http://blog.vortixgames.com/business-model-the-missing-link#comments</comments>
		<pubDate>Fri, 30 Jul 2010 17:43:30 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Contracts]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=874</guid>
		<description><![CDATA[I have to say I&#8217;m still doubtful if I should address this in our blog. I will not go into the details of what a business model is what it is not, how it influences strategy and all that stuff. For that a Wikipedia link to Business Model is more than enough.
As I think it [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/business-model-the-missing-link/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Our actions don&#8217;t affect us because we are not professionals</title>
		<link>http://blog.vortixgames.com/we-can-act-stupid-because-we-are-not-professionals</link>
		<comments>http://blog.vortixgames.com/we-can-act-stupid-because-we-are-not-professionals#comments</comments>
		<pubDate>Wed, 24 Feb 2010 11:04:43 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=822</guid>
		<description><![CDATA[Rant mode on&#8230;
Saying you believe in your own potential and in the quality of what you do or create is a huge measure of your own success and value. The rest is proving it. This is true when you want to improve everyday of your professional life and it is damn difficult to prove it. [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/we-can-act-stupid-because-we-are-not-professionals/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Thinking about selling your source code?</title>
		<link>http://blog.vortixgames.com/thinking-about-selling-your-source-code</link>
		<comments>http://blog.vortixgames.com/thinking-about-selling-your-source-code#comments</comments>
		<pubDate>Fri, 21 Aug 2009 06:07:12 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=504</guid>
		<description><![CDATA[Through FGL (seems all my reasoning lately is either FGL or Bold Pixel&#8230; oh well, moving on) I found a blog post from FlashNinjaClan&#8217;s webmaster, the well known Archbob. Here&#8217;s the link, come back when you finished reading it, please&#8230;
Most of the post was about finding cheap games. I&#8217;m fine with that, if a portal [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/thinking-about-selling-your-source-code/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Microtransactions, a triangle of trust</title>
		<link>http://blog.vortixgames.com/microtransactions-a-triangle-of-trust</link>
		<comments>http://blog.vortixgames.com/microtransactions-a-triangle-of-trust#comments</comments>
		<pubDate>Thu, 30 Jul 2009 00:00:40 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Microtransactions]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=449</guid>
		<description><![CDATA[
So all the hype is now in the flash microtransaction deals. It looks like it is the next big thing. Everyone wants to get in. Well, what will happen is one of two things: everyone will get in and it won&#8217;t work or some will get in and it will work.
I used the expression &#8220;triangle [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The Perfect Deal</title>
		<link>http://blog.vortixgames.com/the-perfect-deal</link>
		<comments>http://blog.vortixgames.com/the-perfect-deal#comments</comments>
		<pubDate>Mon, 20 Jul 2009 00:00:43 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Microtransactions]]></category>
		<category><![CDATA[Revenue Sharing]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=428</guid>
		<description><![CDATA[Is there an ideal flash game sponsorship? According to our friend blog Freelance Flash Games, yes there is.
A good and honest debate started sometime ago on a comment in FFG&#8217;s blog, moved later on to a FGL chat, then to a post here and the circle closed with The Ideal Flash Game Sponsorship.
I hope it [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/the-perfect-deal/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sponsorship, licensing and publishing</title>
		<link>http://blog.vortixgames.com/sponsorship-licensing-and-publishing</link>
		<comments>http://blog.vortixgames.com/sponsorship-licensing-and-publishing#comments</comments>
		<pubDate>Sat, 27 Jun 2009 00:00:28 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=378</guid>
		<description><![CDATA[Like I commented on Freelance Flash Games blog, I disagree with the current definition of sponsorship. I disagree not because I&#8217;m some kind of linguistics freak (English is not even my first language) but because I feel that the discussion of the terminology, together with experience and knowledge brought from outside flash game space can [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/sponsorship-licensing-and-publishing/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Selling non-exclusives</title>
		<link>http://blog.vortixgames.com/selling-non-exclusives</link>
		<comments>http://blog.vortixgames.com/selling-non-exclusives#comments</comments>
		<pubDate>Tue, 23 Jun 2009 00:00:38 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=357</guid>
		<description><![CDATA[It has been the reason for many personal messages in forum and emails. It has been the &#8220;so sorry to bother you&#8221; private chat topic: non-exclusive licenses. Many developers want to sell it, others have portals interested in it, but have no idea of the price tag to put up or the money offered is [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/selling-non-exclusives/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>First Year of Flash Game Development: a Balance</title>
		<link>http://blog.vortixgames.com/first-year-of-flash-game-development-a-balance</link>
		<comments>http://blog.vortixgames.com/first-year-of-flash-game-development-a-balance#comments</comments>
		<pubDate>Sun, 21 Jun 2009 10:38:29 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The life of VGS]]></category>
		<category><![CDATA[Contracts]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=338</guid>
		<description><![CDATA[I&#8217;m not aware of the exact date we said &#8220;We&#8217;re going flash games&#8221; but since I registered us on Flash Game License mid-July 2008 and our first game took about 6 weeks to be made, I would imagine that mid-June would be near the exact date.
I know it&#8217;s irrelevant, but I&#8217;m brainstorming so bear with [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/first-year-of-flash-game-development-a-balance/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Site lock and domain name</title>
		<link>http://blog.vortixgames.com/site-lock-and-domain-name</link>
		<comments>http://blog.vortixgames.com/site-lock-and-domain-name#comments</comments>
		<pubDate>Mon, 02 Mar 2009 00:00:30 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Snippets]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=131</guid>
		<description><![CDATA[If you are selling licenses of your games, site locking is something that you just have to know. One of the mistakes I did early on was to simply use some piece of code I found on the web. It was something like this:

if&#40;this.root.loaderInfo.url.indexOf&#40;&#34;domain.com&#34;&#41; != -1&#41;
    trace&#40;&#34;Good!&#34;&#41;; // It's in the right domain
else
    trace&#40;&#34;Bad!&#34;&#41;; // [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/site-lock-and-domain-name/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
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