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	<title> &#187; Software Engineering</title>
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		<title>Brain Melt</title>
		<link>http://blog.vortixgames.com/brain-melt</link>
		<comments>http://blog.vortixgames.com/brain-melt#comments</comments>
		<pubDate>Tue, 16 Feb 2010 13:00:09 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Software Engineering]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=797</guid>
		<description><![CDATA[I&#8217;ve been writing and re-writing a lot of code lately. Somewhere between the work to be done and the work I want to see done, there are dozens of thoughts and discoveries that are worth sharing. Some are puzzling, others are simply brain melting.
Behaviors
A long time goal: behaviors! What is it? How does it work? [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Engine misconceptions</title>
		<link>http://blog.vortixgames.com/engine-misconceptions</link>
		<comments>http://blog.vortixgames.com/engine-misconceptions#comments</comments>
		<pubDate>Tue, 18 Aug 2009 03:25:29 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Software Engineering]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=499</guid>
		<description><![CDATA[Maybe I&#8217;m a bit overwhelmed with what happened this last week, but the topic that doesn&#8217;t seem to leave my head is our engine. While I was discussing the topic in FGL chat I noted again two distinct definitions of engine. What I&#8217;m aiming for with this post is to address the common misconceptions that, [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/engine-misconceptions/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>More testing on Actionscript&#8217;s Math class</title>
		<link>http://blog.vortixgames.com/more-testing-on-actionscripts-math-class</link>
		<comments>http://blog.vortixgames.com/more-testing-on-actionscripts-math-class#comments</comments>
		<pubDate>Sun, 09 Aug 2009 00:00:42 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Software Engineering]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=492</guid>
		<description><![CDATA[As you may have noticed I&#8217;m somewhat critical regarding the AS3 Math class. I&#8217;m a bit sick to be honest and work was flowing as I wanted to so I took 30 minutes off to test some stuff.
Flooring a number
Getting the nearest low integer of a number is usually achieved with Math.floor(number). If we didn&#8217;t [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The art of game development refactoring</title>
		<link>http://blog.vortixgames.com/the-art-of-game-development-refactoring</link>
		<comments>http://blog.vortixgames.com/the-art-of-game-development-refactoring#comments</comments>
		<pubDate>Tue, 04 Aug 2009 00:00:59 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Software Engineering]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=463</guid>
		<description><![CDATA[Every thing that starts with &#8220;The art of&#8230;&#8221; sounds so cool doesn&#8217;t it? Can&#8217;t say I&#8217;m a real master at what I&#8217;m about to write. This &#8220;vision&#8221; appeared before my eyes when I made a question about game loop performance techniques in the Portuguese game development community. Out of many answers, one had this pearl [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Model&#8230; revisited&#8230;</title>
		<link>http://blog.vortixgames.com/model-revisited</link>
		<comments>http://blog.vortixgames.com/model-revisited#comments</comments>
		<pubDate>Fri, 19 Jun 2009 10:25:16 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Software Engineering]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=330</guid>
		<description><![CDATA[Hi everyone, it&#8217;s Vlad again.
It&#8217;s 10:52AM, 30 degrees Celsius if you stand in the shadow and just a couple of hours ago I hit an issue with our current project. Basically static data regarding gameplay was becoming completely unmanageable. Before moving forward I decided to rethink and drew how my classes were organized.

Let me tell [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Bold Pixel Structure</title>
		<link>http://blog.vortixgames.com/bold-pixel-structure</link>
		<comments>http://blog.vortixgames.com/bold-pixel-structure#comments</comments>
		<pubDate>Tue, 03 Mar 2009 00:00:46 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Software Engineering]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=51</guid>
		<description><![CDATA[Here&#8217;s a real headache. I&#8217;m not really a coder&#8230; I don&#8217;t have the mindset and I lack a lot of knowledge so I tend to do things my own way. Sometimes, that&#8217;s good! Often when a more imaginative solution is necessary. But more than often, I&#8217;m trying to reinvent something that already exists.
When I started [...]]]></description>
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		<slash:comments>2</slash:comments>
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