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	<title> &#187; Players</title>
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		<title>Fun: The final achievement</title>
		<link>http://blog.vortixgames.com/fun-the-final-achievement</link>
		<comments>http://blog.vortixgames.com/fun-the-final-achievement#comments</comments>
		<pubDate>Wed, 17 Feb 2010 10:45:42 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The design of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=802</guid>
		<description><![CDATA[



British War Medal, 1914 &#8211; 18 (Back) from Crestock Stock Photography



A long time ago I read a thread on a gamedev forum where the opening poster asked what was &#8216;fun&#8217; and how was it achievable in a way that would raise the &#8216;addiction&#8217; factor. I found the question to be very interesting but the debate [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
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		<title>Encyclopedia of Players</title>
		<link>http://blog.vortixgames.com/encyclopedia-of-players</link>
		<comments>http://blog.vortixgames.com/encyclopedia-of-players#comments</comments>
		<pubDate>Fri, 07 Aug 2009 00:00:00 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Funny Facts]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=484</guid>
		<description><![CDATA[Disclaimer: this post, unlike most of this blog, does not have the intention to present information or discuss any particular item. It is a fun motivated post, one that should be taken lightly, with a smile and nothing else.
Most if not all flash game developers have read comments about their games that triggered some feeling. [...]]]></description>
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		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>A flash game must have&#8230;</title>
		<link>http://blog.vortixgames.com/a-flash-game-must-have</link>
		<comments>http://blog.vortixgames.com/a-flash-game-must-have#comments</comments>
		<pubDate>Tue, 07 Jul 2009 22:14:25 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The design of VGS]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=394</guid>
		<description><![CDATA[A lot of info spread through the web about what flash games must have or not. Here&#8217;s our take on it:
&#8230;a mute button
Although everyone will scream their hearts out that a mute button is a must have, I beg to differ. Since Atomik Kaos that we changed the mute button (or key) for an entry [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Understanding your players</title>
		<link>http://blog.vortixgames.com/understanding-your-players</link>
		<comments>http://blog.vortixgames.com/understanding-your-players#comments</comments>
		<pubDate>Fri, 13 Mar 2009 00:00:32 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The design of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=258</guid>
		<description><![CDATA[In my opinion, web2.0 offers a priceless opportunity for game developers. For the first time ever, this is our chance to be face to face with the players that play our games. No second hand information, no idiotic knowledge from people who never cared for a game.
This time it&#8217;s upclose and personal between us and [...]]]></description>
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		<slash:comments>2</slash:comments>
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