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	<title> &#187; Making a Living</title>
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		<title>Business Model&#8230; the missing link&#8230;</title>
		<link>http://blog.vortixgames.com/business-model-the-missing-link</link>
		<comments>http://blog.vortixgames.com/business-model-the-missing-link#comments</comments>
		<pubDate>Fri, 30 Jul 2010 17:43:30 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Contracts]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=874</guid>
		<description><![CDATA[I have to say I&#8217;m still doubtful if I should address this in our blog. I will not go into the details of what a business model is what it is not, how it influences strategy and all that stuff. For that a Wikipedia link to Business Model is more than enough.
As I think it [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sorting out some random thoughts</title>
		<link>http://blog.vortixgames.com/sorting-out-some-random-thoughts</link>
		<comments>http://blog.vortixgames.com/sorting-out-some-random-thoughts#comments</comments>
		<pubDate>Sat, 27 Feb 2010 21:25:32 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The life of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[M:A:D]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=825</guid>
		<description><![CDATA[I&#8217;m cleaning up my brain today. It has been cluttered with code and projects and today after almost six months I&#8217;ve managed to stop and think. At first my objective was to code but while I was pulling some design decisions I noticed I was also organizing my own brain.
Projects
We are now in the final [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Our actions don&#8217;t affect us because we are not professionals</title>
		<link>http://blog.vortixgames.com/we-can-act-stupid-because-we-are-not-professionals</link>
		<comments>http://blog.vortixgames.com/we-can-act-stupid-because-we-are-not-professionals#comments</comments>
		<pubDate>Wed, 24 Feb 2010 11:04:43 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=822</guid>
		<description><![CDATA[Rant mode on&#8230;
Saying you believe in your own potential and in the quality of what you do or create is a huge measure of your own success and value. The rest is proving it. This is true when you want to improve everyday of your professional life and it is damn difficult to prove it. [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/we-can-act-stupid-because-we-are-not-professionals/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Our Second (Official) Birthday</title>
		<link>http://blog.vortixgames.com/our-second-official-birthday</link>
		<comments>http://blog.vortixgames.com/our-second-official-birthday#comments</comments>
		<pubDate>Sat, 13 Feb 2010 00:53:13 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The life of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=789</guid>
		<description><![CDATA[And I mean official because the whole thing started a long time ago. Pull a chair, relax and enjoy this little story.
There was this artist dude, who we will call Marco for no particular reason. He had his share of game development work done, mostly for startups and community contests. He had a gig set [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Contracts vs Self Publishing</title>
		<link>http://blog.vortixgames.com/contracts-vs-self-publishing</link>
		<comments>http://blog.vortixgames.com/contracts-vs-self-publishing#comments</comments>
		<pubDate>Mon, 13 Jul 2009 09:12:34 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Making a Living]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=404</guid>
		<description><![CDATA[Without a doubt the weirder title I ever wrote on a blog&#8230; still, there&#8217;s a purpose to it.
Not that long ago there was a stop on our blogging, game releasing and so on and so forth. As some of our recurring visitors (yes, the whole two of you!) noticed this was related to a number [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/contracts-vs-self-publishing/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>First Year of Flash Game Development: a Balance</title>
		<link>http://blog.vortixgames.com/first-year-of-flash-game-development-a-balance</link>
		<comments>http://blog.vortixgames.com/first-year-of-flash-game-development-a-balance#comments</comments>
		<pubDate>Sun, 21 Jun 2009 10:38:29 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The life of VGS]]></category>
		<category><![CDATA[Contracts]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=338</guid>
		<description><![CDATA[I&#8217;m not aware of the exact date we said &#8220;We&#8217;re going flash games&#8221; but since I registered us on Flash Game License mid-July 2008 and our first game took about 6 weeks to be made, I would imagine that mid-June would be near the exact date.
I know it&#8217;s irrelevant, but I&#8217;m brainstorming so bear with [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/first-year-of-flash-game-development-a-balance/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Making a living</title>
		<link>http://blog.vortixgames.com/making-a-living</link>
		<comments>http://blog.vortixgames.com/making-a-living#comments</comments>
		<pubDate>Fri, 06 Mar 2009 00:00:58 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The life of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Making a Living]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=161</guid>
		<description><![CDATA[



Desktop Tower Defense



There&#8217;s a lot of information about how you can monetize from flash games. When I look at it I wonder how many of that information is written from the real world perspective in mind, which is: is it possible to make a living from flash games?
Not everyone has the skill and the vision [...]]]></description>
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		<slash:comments>5</slash:comments>
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