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	<title> &#187; M:A:D</title>
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		<title>Random thoughts on life and code</title>
		<link>http://blog.vortixgames.com/random-thoughts-on-life-and-code</link>
		<comments>http://blog.vortixgames.com/random-thoughts-on-life-and-code#comments</comments>
		<pubDate>Thu, 29 Jul 2010 13:31:10 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The life of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[Contracts]]></category>
		<category><![CDATA[Hajime]]></category>
		<category><![CDATA[M:A:D]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=871</guid>
		<description><![CDATA[Been a while since I write here. This post will be a bit like therapy.  
So life is treating us so-so. A couple of contracts are approaching the end and after speaking with Marco we concluded that we won&#8217;t be doing contract work for a good while. We have too many good stuff right [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sorting out some random thoughts</title>
		<link>http://blog.vortixgames.com/sorting-out-some-random-thoughts</link>
		<comments>http://blog.vortixgames.com/sorting-out-some-random-thoughts#comments</comments>
		<pubDate>Sat, 27 Feb 2010 21:25:32 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The life of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[M:A:D]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=825</guid>
		<description><![CDATA[I&#8217;m cleaning up my brain today. It has been cluttered with code and projects and today after almost six months I&#8217;ve managed to stop and think. At first my objective was to code but while I was pulling some design decisions I noticed I was also organizing my own brain.
Projects
We are now in the final [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pulling it appart</title>
		<link>http://blog.vortixgames.com/pulling-it-appart</link>
		<comments>http://blog.vortixgames.com/pulling-it-appart#comments</comments>
		<pubDate>Tue, 21 Jul 2009 00:00:34 +0000</pubDate>
		<dc:creator>Marco</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[Buildings]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Lightning]]></category>
		<category><![CDATA[M:A:D]]></category>
		<category><![CDATA[Topdown]]></category>
		<category><![CDATA[Units]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=432</guid>
		<description><![CDATA[Some of the art of M:A:D has to be done following rules from the coder&#8217;s side. Even though this may sound limiting, in some cases it helps the artist reduce the image number and keep his assets organized. For the case of the units in M:A:D, we created a hierarchy based movie clip. The mechs [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/pulling-it-appart/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>A level mockup of M:A:D</title>
		<link>http://blog.vortixgames.com/a-level-mockup-of-mad</link>
		<comments>http://blog.vortixgames.com/a-level-mockup-of-mad#comments</comments>
		<pubDate>Fri, 17 Jul 2009 00:00:47 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[Buildings]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[M:A:D]]></category>
		<category><![CDATA[Topdown]]></category>
		<category><![CDATA[Units]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=414</guid>
		<description><![CDATA[Another shot we took somedays ago. Here you can see a full level mockup with both player and AI positioned and some terrain detail.
The destroyed cities are part of the game by the way&#8230; we just won&#8217;t tell you what for, that&#8217;s how evil we are, muwahahahahah!

Images courtesy of Marco, general bla bla bla courtesy [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/a-level-mockup-of-mad/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>M:A:D Screenshot #1</title>
		<link>http://blog.vortixgames.com/mad-screenshot-1</link>
		<comments>http://blog.vortixgames.com/mad-screenshot-1#comments</comments>
		<pubDate>Wed, 15 Jul 2009 09:30:44 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[Buildings]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[M:A:D]]></category>
		<category><![CDATA[Topdown]]></category>
		<category><![CDATA[Units]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=412</guid>
		<description><![CDATA[Hi,
Sharing a simple screenshot we took some days ago showing buildings, units and the first version of the GUI.

All feedback is welcome and see you soon!
Marco
]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/mad-screenshot-1/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Going slightly M:A:D</title>
		<link>http://blog.vortixgames.com/going-slightly-mad</link>
		<comments>http://blog.vortixgames.com/going-slightly-mad#comments</comments>
		<pubDate>Mon, 13 Jul 2009 20:33:50 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Logo]]></category>
		<category><![CDATA[M:A:D]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=409</guid>
		<description><![CDATA[Hi everyone, Marco here.
Me and Vlad decided to show you our current project. We don&#8217;t know how it will evolve (read previous post) but since we like what we see we decided to share it with you and get some feedback.
It&#8217;s the first time we are disclosing any info about a yet to release game [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/going-slightly-mad/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Conceptual design is a logical thing</title>
		<link>http://blog.vortixgames.com/conceptual-design-is-a-logical-thing</link>
		<comments>http://blog.vortixgames.com/conceptual-design-is-a-logical-thing#comments</comments>
		<pubDate>Tue, 31 Mar 2009 22:23:41 +0000</pubDate>
		<dc:creator>Marco</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[Buildings]]></category>
		<category><![CDATA[M:A:D]]></category>
		<category><![CDATA[Topdown]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=273</guid>
		<description><![CDATA[Though some artists and designers may disagree, I prefer to believe that conceptual designing is a form of logical thinking that uses methods from the artistic realm to express it self. I don&#8217;t trust inspiration to guide me as often as logic does. My clients aren&#8217;t paying me to wait for inspiration. They pay and [...]]]></description>
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		<slash:comments>5</slash:comments>
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