Archive for the ‘Hajime’ tag

Random thoughts on life and code

Been a while since I write here. This post will be a bit like therapy. :)

So life is treating us so-so. A couple of contracts are approaching the end and after speaking with Marco we concluded that we won’t be doing contract work for a good while. We have too many good stuff right now to work on that has caught way too much dust.

Looking back over the past few months, a lot of what we did was neglected because of contracts. They were alright in a way, some for the money, some for the knowledge, some for something else. But unlike our own games, there’s always a part that is missing, regardless of how good the project is. We feel that has to stop and that what moves us forward is our ability to pursue what we want: pride and happyness.

I also feel that both can go hand in hand with stability and stability is what we found in the past months. We need to step up and do our thing. We need to improve what we did for us.

Project wise, that means that we have to put Hajime on FGL, we have to decided what we want for M:A:D and we have to have time for our most promising game. Code wise this means that I have to reflect if we want to keep Bold Pixel public considering that the current version suits our needs more than it suits the initial user friendliness. I strive to keep things simple, to impose convention over configuration as a standard. Right now I’m not that sure that this will fit developers needs to the point that BPE is helpful.

We’ll see about that in the next couple of weeks. Thanks for reading and the therapy session. :)

Vlad out!

Posted: July 29th, 2010
at 2:31pm by Vlad

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Categories: The life of VGS

Comments: No comments


HAJIME!

FIGHT! no wait, it’s “GO!” is it? “Kick each other’s @ss!”, I don’t really know how its translated, but I know what it means. It’s an order to do your best and take out your opponent. And it’s the name we chose for our game, and we are happy with it.

So without further due, here is the logo for it and some combat screenshots.

Keep in mind though, the backgrounds need some work still! No time for everything!

So, here they are, in full glory, the first peak into the combats in Hajime.

Take care!

Marco

Posted: March 13th, 2010
at 9:02pm by Marco

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Categories: The art of VGS

Comments: 3 comments


“WILL YOU STOP IT??!?!!”

I must admit, I suffer from a big problem that I believe most of the readers of this blog share with me: I am passionate about what I do.

I know it makes us be very dedicated, very interested and makes us give all we have to what we do.
I’ve asked Vlad some times already “when can we start showing the game?”. He always passes the ball back to me by replying “its not done yet, but you should be able to judge what you can and can’t show”. He doesn’t say it that way specifically, he’s not as eloquent as me, but I read between the lines.

But I fear I have shot my self on the foot so-to-speak.

By posting very basic and relation-less images on the blog, I’m showing 10% of what I want to show, and you are getting 10% of what you need to make a proper appreciation of whatever it is I post. So, I’m afraid I come across as the irritating kid at school that had a gameboy and wouldn’t let anyone play, or kept the ball to him self whenever he didn’t like how the game was going (wait, I think I did that…) but anyway, the guy that everyone thinks is arrogant. Thus the title of the post. “Will I stop it?” Well you can’t really answer. If I asked “Should I stop it?” then you would have a say.

But the answer to the original question is NO. I will not stop it.

In fact, I will risk a bit more. I’ll show a bit more stuff, that you can fully appreciate and give comments like some of you have in previous posts. I can’t believe a set of screenshots can risk a project. If anything it can help it grow. And obviously it won’t give you access to the amout of artwork and code that we developed for it.

If this is a thing for the “big” games why can’t it be for the flash games as well? Teasing, promoting, saying it will be done in… whenever, saying its state of the art… mouse clicking, I don’t know, but I’m sure you get a feeling for what I’m saying.

ANYWAY, I’m showing it off what me and Pedro (the new coder) have been busy with in the past couple of months.

aw_screen02

aw_screen01

and some of the cast:

aw_units

You can probably guess this game is based on that delicious turnbased strategy game – Advance Wars.

All the characters are 3D, as well as some buildings in the map, and they all animate and have their little death and pain and shooting animations and we’ve insisted in putting a bit of comedy and fun in it, which we hope you will enjoy once it comes out.

As for Pedro, how has been leading the coding on this game, all I can say is that I have beaten and have been beat by the game’s AI, so… it all evens out and it feels rather good. The game is still in development and we are dealing with the small things now. The minimap is an example as you can see we are still struggling with it.

Hope this one has been more insightfull and we’d love to hear your comments!

Marco

Posted: December 17th, 2009
at 12:00am by Marco

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Categories: The art of VGS

Comments: 5 comments


We have a plan!

Well, not yet a plan, but we already have a map. A couple of them to be honest. Its for a project that we are almost done with. Its playable, its fun and its almost out of the oven. All the coding has been done by our new keyboard masher (read programmer) Pedro, who has been showing great initiative and ability to obey my dictatorship tendencies.

Even though he’s sitting at his desk with a mild case of flu, he’s still determined to get this game released as soon as possible.

I hope he gets better soon, and I’m sure you do too. That said, I’ll add that these images go along with some other that have been scattered around our blog in the past weeks. So, bring out the Sherlock Holmes in you and try to make out what it is!

aj_ss01

aj_ss02

Talk soon,

Marco

Posted: November 24th, 2009
at 3:35pm by Marco

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Categories: The art of VGS

Comments: 7 comments


It doesn’t look like it, but we’ve been busy!

Just letting you know that while Vlad works on some money making projects we still have this urge to publish our own games, so we are putting a bit of an effort on creating content for the game ideas we have.

Here’s just a little teaser.

samurai_whitehorse

We appologize that we can’t show more, but soon enough we’ll have more info!
sit tight!

Marco

Posted: October 29th, 2009
at 3:38pm by Marco

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Categories: The art of VGS

Comments: 2 comments