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	<title> &#187; FlashGameBlogs</title>
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	<link>http://blog.vortixgames.com</link>
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		<title>Business Model&#8230; the missing link&#8230;</title>
		<link>http://blog.vortixgames.com/business-model-the-missing-link</link>
		<comments>http://blog.vortixgames.com/business-model-the-missing-link#comments</comments>
		<pubDate>Fri, 30 Jul 2010 17:43:30 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Contracts]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=874</guid>
		<description><![CDATA[I have to say I&#8217;m still doubtful if I should address this in our blog. I will not go into the details of what a business model is what it is not, how it influences strategy and all that stuff. For that a Wikipedia link to Business Model is more than enough.
As I think it [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/business-model-the-missing-link/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Essential Guide to Flash Games Review</title>
		<link>http://blog.vortixgames.com/the-essential-guide-to-flash-games-review</link>
		<comments>http://blog.vortixgames.com/the-essential-guide-to-flash-games-review#comments</comments>
		<pubDate>Thu, 01 Jul 2010 22:52:00 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=865</guid>
		<description><![CDATA[I bought this book before its release. It took months for it to arrive which was a pain since my expectations were quite high. You see&#8230; I&#8217;m an 8bitrocket fanboy. I have devoured time and time again the ideas, thoughts, tests and code from Jeff and Steve Fulton and even being a fanboy I have [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/the-essential-guide-to-flash-games-review/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>GamesChart and the Mochi Version Control</title>
		<link>http://blog.vortixgames.com/gameschart-and-the-mochi-version-control</link>
		<comments>http://blog.vortixgames.com/gameschart-and-the-mochi-version-control#comments</comments>
		<pubDate>Wed, 31 Mar 2010 11:07:50 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[GamesChart]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=862</guid>
		<description><![CDATA[Some days ago GamesChart Barry White brought to my attention a problem with Mochi&#8217;s version control system but there was a bit of a mystery around it since it only affected one of the possible implementations of GamesChart API: if it was implemented with the drag-and-drop component, it would not work, if it was added to a [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/gameschart-and-the-mochi-version-control/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Say hello to Servet</title>
		<link>http://blog.vortixgames.com/say-hello-to-servet</link>
		<comments>http://blog.vortixgames.com/say-hello-to-servet#comments</comments>
		<pubDate>Mon, 29 Mar 2010 17:44:00 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The life of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=858</guid>
		<description><![CDATA[Hi all,
Some months ago I had the opportunity to meet Servet Ulas through FGL forums and chat where he is known by the username Pixelful.
So after an informal chat Servet showed interest in doing is internship with us, which naturally filled us with pride. But since it&#8217;s easier to be said than done, we waited [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/say-hello-to-servet/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Protecting your work #2 &#8211; Initial Testing</title>
		<link>http://blog.vortixgames.com/protecting-your-work-2-initial-testing</link>
		<comments>http://blog.vortixgames.com/protecting-your-work-2-initial-testing#comments</comments>
		<pubDate>Thu, 25 Mar 2010 11:04:54 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[SWF Protection]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=845</guid>
		<description><![CDATA[Following the first post of the series (no need to click it&#8217;s not that interesting) I did some initial testing with some SWF encapsulation and obfuscation software. Let me remind you that the exact same testing many months ago wrecked our game, by that time Tech Wars.
What I want to achieve
For any of the software [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/protecting-your-work-2-initial-testing/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>HAJIME!</title>
		<link>http://blog.vortixgames.com/hajime</link>
		<comments>http://blog.vortixgames.com/hajime#comments</comments>
		<pubDate>Sat, 13 Mar 2010 21:02:00 +0000</pubDate>
		<dc:creator>Marco</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Hajime]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=835</guid>
		<description><![CDATA[FIGHT! no wait, it&#8217;s &#8220;GO!&#8221; is it? &#8220;Kick each other&#8217;s @ss!&#8221;, I don&#8217;t really know how its translated, but I know what it means. It&#8217;s an order to do your best and take out your opponent. And it&#8217;s the name we chose for our game, and we are happy with it.
So without further due, here is [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/hajime/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Bold Pixel Engine v2 Annoucement</title>
		<link>http://blog.vortixgames.com/bold-pixel-engine-v2-annoucement</link>
		<comments>http://blog.vortixgames.com/bold-pixel-engine-v2-annoucement#comments</comments>
		<pubDate>Mon, 08 Mar 2010 14:09:49 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The life of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=832</guid>
		<description><![CDATA[Hi everyone, just a quick note to let you know of some stuff going on regarding Bold Pixel Engine.
Collaboration with Arne G. Strout
It really felt great to hear about a developer wanting to build on BPE to make it go further. That&#8217;s what I felt when I read Arne G. Strout blog post about BPE. [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/bold-pixel-engine-v2-annoucement/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Protecting our work</title>
		<link>http://blog.vortixgames.com/protecting-our-work</link>
		<comments>http://blog.vortixgames.com/protecting-our-work#comments</comments>
		<pubDate>Wed, 03 Mar 2010 22:28:14 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[SWF Protection]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=827</guid>
		<description><![CDATA[Hi
Almost two years ago, I went through the trouble of using some trials of encryption/obfuscation software in order to protect our swf files. I don&#8217;t know how that worked out for you, but to me it didn&#8217;t work at all.
I tried and retried and tried again. I messed around with several settings and it never, [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/protecting-our-work/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sorting out some random thoughts</title>
		<link>http://blog.vortixgames.com/sorting-out-some-random-thoughts</link>
		<comments>http://blog.vortixgames.com/sorting-out-some-random-thoughts#comments</comments>
		<pubDate>Sat, 27 Feb 2010 21:25:32 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The life of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[M:A:D]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=825</guid>
		<description><![CDATA[I&#8217;m cleaning up my brain today. It has been cluttered with code and projects and today after almost six months I&#8217;ve managed to stop and think. At first my objective was to code but while I was pulling some design decisions I noticed I was also organizing my own brain.
Projects
We are now in the final [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/sorting-out-some-random-thoughts/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Our actions don&#8217;t affect us because we are not professionals</title>
		<link>http://blog.vortixgames.com/we-can-act-stupid-because-we-are-not-professionals</link>
		<comments>http://blog.vortixgames.com/we-can-act-stupid-because-we-are-not-professionals#comments</comments>
		<pubDate>Wed, 24 Feb 2010 11:04:43 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Making a Living]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=822</guid>
		<description><![CDATA[Rant mode on&#8230;
Saying you believe in your own potential and in the quality of what you do or create is a huge measure of your own success and value. The rest is proving it. This is true when you want to improve everyday of your professional life and it is damn difficult to prove it. [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/we-can-act-stupid-because-we-are-not-professionals/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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