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	<title> &#187; Feedback</title>
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		<title>Brain Melt</title>
		<link>http://blog.vortixgames.com/brain-melt</link>
		<comments>http://blog.vortixgames.com/brain-melt#comments</comments>
		<pubDate>Tue, 16 Feb 2010 13:00:09 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Software Engineering]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=797</guid>
		<description><![CDATA[I&#8217;ve been writing and re-writing a lot of code lately. Somewhere between the work to be done and the work I want to see done, there are dozens of thoughts and discoveries that are worth sharing. Some are puzzling, others are simply brain melting.
Behaviors
A long time goal: behaviors! What is it? How does it work? [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Encyclopedia of Players</title>
		<link>http://blog.vortixgames.com/encyclopedia-of-players</link>
		<comments>http://blog.vortixgames.com/encyclopedia-of-players#comments</comments>
		<pubDate>Fri, 07 Aug 2009 00:00:00 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Funny Facts]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=484</guid>
		<description><![CDATA[Disclaimer: this post, unlike most of this blog, does not have the intention to present information or discuss any particular item. It is a fun motivated post, one that should be taken lightly, with a smile and nothing else.
Most if not all flash game developers have read comments about their games that triggered some feeling. [...]]]></description>
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		<slash:comments>21</slash:comments>
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		<title>A flash game must have&#8230;</title>
		<link>http://blog.vortixgames.com/a-flash-game-must-have</link>
		<comments>http://blog.vortixgames.com/a-flash-game-must-have#comments</comments>
		<pubDate>Tue, 07 Jul 2009 22:14:25 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The design of VGS]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=394</guid>
		<description><![CDATA[A lot of info spread through the web about what flash games must have or not. Here&#8217;s our take on it:
&#8230;a mute button
Although everyone will scream their hearts out that a mute button is a must have, I beg to differ. Since Atomik Kaos that we changed the mute button (or key) for an entry [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Thoughts on user interaction</title>
		<link>http://blog.vortixgames.com/thoughts-on-user-interaction</link>
		<comments>http://blog.vortixgames.com/thoughts-on-user-interaction#comments</comments>
		<pubDate>Mon, 29 Jun 2009 00:00:48 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The design of VGS]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Mechanics]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=352</guid>
		<description><![CDATA[Doesn&#8217;t matter how many games you&#8217;ve made or how many tests you&#8217;ll perform, you&#8217;ll always have a lot of doubts when it comes to how to put the interaction in your game feedback loop.
User interaction grows on me in a weird way. Experience should make it easier, but as time goes by I tend to [...]]]></description>
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