Long time no see…
Hi everyone, Vlad here!
Sorry about the lack of updates, but things have been somewhere between messy and overloaded here. A lot has happened since Marco wrote the last post, so this is a quick update now that we are back on track.
Projects that you can know about
While we were missing in action (from a blogging point of view) we worked on some contracts and collaborations. Not all have met the light of day yet, so those won’t get free advertising here, but two of those projects not only are amazing games, but also gave us the opportunity to work with top notch developers.
Palisade Guardian
Mark Loika designed and produced an excellent game in which we had the pleasure to collaborate. Palisade Guardian is a WWII shooter game where the player struggles against the forces of the 3rd Reich.
Crunchball 3000
Soon after, we had the pleasure of working on a contract with Ben Olding aka DJStatika, creator of IPs like Starfighter and Warlords. The result was amazing. Based on the oldie but goldie Speedball 2 for Amiga and PC, Ben Olding created Crunchball3000, an amazing futuristic violent sports game.
…and yes, clicking here will take you to it!
From a production point of view, both games were an amazing task for Marco, featuring full 3D animated models rendered to be animated in Flash objects. There’s more happening with both Mark and Ben and in due time we’ll let you know about it. As far as we are concerned here at VGS, it was a pleasure to have the opportunity to work in both these projects but, more important, to have the opportunity to work with both these developers of enormous quality, both technical and human.
So… now what?
Well, we have a couple more projects to announce but those are not out yet, so we need to be silent. We’ll also try to get some more action to the blog, I have a couple of easy and neat ideas for it… and I won’t tell Marco about it!
I really don’t know when we’ll release our next self published game for several reasons, but the two more relevant ones are that we are getting a lot of contract work which always hurts internal game production and that the new game is a complete new chapter in our offer… just take a look at the previous post.
Posted: June 17th, 2009
at 2:52am by Vlad
Tagged with Developers, FlashGameBlogs
Categories: Releases
Comments: No comments
The art and code of PhotonStorm

PhotonStorm
There are a number of developers I trully admire. My developer wise admiration often triggers when two factors are present in the same person: technical quality and the capacity to openly discuss any subject in a true open minded way.
Richard Davey, better known as PhotonStorm fits the description perfectly and I can prove that! Or at least the technical quality…
PhotonStorm entered The Flash 4K Competition and his results are astonishing. Infinite Ammo is his entry and an admirable feat on my book. I know some other great developers are running, maybe Richard’s entry isn’t even the competition winner, but after chatting with him about it and going through the source code I have to say I’m surrendered to the quality of his art and code and can only wonder what would he do if he could use 16KB.
Well done mate!
Posted: March 10th, 2009
at 12:00am by Vlad
Tagged with Developers, FlashGameBlogs
Categories: Caught our Attention
Comments: 1 comment
