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	<title> &#187; Design Patterns</title>
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		<title>From refactor to library</title>
		<link>http://blog.vortixgames.com/from-refactor-to-library</link>
		<comments>http://blog.vortixgames.com/from-refactor-to-library#comments</comments>
		<pubDate>Tue, 30 Jun 2009 23:40:09 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=384</guid>
		<description><![CDATA[Or how to refactor the code from your last game to build up your reusable libs.
First and foremost, thanks to the people at FGL chat that brainstormed a jolly good topic to write about. This post also helps me to rethink my strategy about an issue I have with our core libs that I&#8217;ll hopfully [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Model&#8230; revisited&#8230;</title>
		<link>http://blog.vortixgames.com/model-revisited</link>
		<comments>http://blog.vortixgames.com/model-revisited#comments</comments>
		<pubDate>Fri, 19 Jun 2009 10:25:16 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Software Engineering]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=330</guid>
		<description><![CDATA[Hi everyone, it&#8217;s Vlad again.
It&#8217;s 10:52AM, 30 degrees Celsius if you stand in the shadow and just a couple of hours ago I hit an issue with our current project. Basically static data regarding gameplay was becoming completely unmanageable. Before moving forward I decided to rethink and drew how my classes were organized.

Let me tell [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Model View Controller</title>
		<link>http://blog.vortixgames.com/model-view-controller</link>
		<comments>http://blog.vortixgames.com/model-view-controller#comments</comments>
		<pubDate>Wed, 18 Mar 2009 00:00:08 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=267</guid>
		<description><![CDATA[I learnt about the MVC pattern when I was presented to the book Game Coding Complete. Although the implementation of this pattern on a game development related environment can take some pre-planning, using it allows a much cleaner implementation of your objects with particular relevance for those that have a visual implementation, such as a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Factory</title>
		<link>http://blog.vortixgames.com/factory</link>
		<comments>http://blog.vortixgames.com/factory#comments</comments>
		<pubDate>Mon, 09 Mar 2009 00:00:09 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=238</guid>
		<description><![CDATA[I try to use design patterns to the best possible extent of my ignorance about them. I want to set this straight because like anything found on the Internet, everything here is potentially wrong or a lie.  
My view on design patterns and so many other things code wise is much more from my [...]]]></description>
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		<slash:comments>4</slash:comments>
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