Design that fits

Make it fit
I have an opinion about what separates the common game from the commercial game, mind as well share it with you.
A commercial game fits. “What on earth is he talking about?” – screams that gentleman over in the background. If he even existed, he would be completely clueless about what I’m talking about. Well, let me tell you a story about this imaginary gentleman.
He created a zombie game where the title screen has a stretched ‘googled’ picture from a movie in the background, pink letters in the buttons with the typical Times New Roman, blood splats made from vector circles and cartoon like characters in the gameplay.
Can you imagine this and see why it doesn’t fit? You don’t even need an example to see how wrong it is I hope.
While we are building our games, we need a design that fits. One that takes into consideration the theme and aesthetics of the game while we make sure that there is no shock between the several parts of the game.
This is a mistake that way too many flash developers make, one that jumps right up to any eye, even the untrained one aka common player.
Posted: March 4th, 2009
at 12:00am by Vlad
Tagged with Aesthetics, FlashGameBlogs
Categories: The design of VGS
Comments: No comments
