Presenting Bold Pixel

Bold Pixel is the name I gave to our own AS3 game engine. As we stand, it does not exist. The current version is a organized group of classes that will serve as base to the actual engine. Want to hear about it?

Motivation

All the games we created from August until now pushed the creation of code that we want to reuse. From simple math stuff to the inclusion of classes from other developers, a bit of everything has happened. Until Atomik Kaos 2 and a project we were contracted to do in the meantime, this code base grew and was becoming less and less modular and clean. With the upcoming projects we have planned, more processing power will be needed and the necessity of a graphics bliting engine became obvious.

The tests with the blitting code were interesting and I ended up deciding to rebuild the code base to accommodate my coding needs and at the same time make it similar to what I would like a 2D game engine to be.

Objective

The creation of an SDK that controls all non-logic related aspects of game development that allows simple and direct management of all application in order to reduce and simplify the development process.

And that’s about it for now. I will go into further detail in the next couple of days, probably as soon as I consider the non-blitting part finished.

Posted: February 27th, 2009
at 7:09pm by Vlad

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Categories: The code of VGS

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