Our Second (Official) Birthday
And I mean official because the whole thing started a long time ago. Pull a chair, relax and enjoy this little story.
There was this artist dude, who we will call Marco for no particular reason. He had his share of game development work done, mostly for startups and community contests. He had a gig set to go work on a game development company that was doing some nice stuff over the web.
Then there was this coder dude, who we will call Diogo for no particular reason. He was a student, a game development enthusiast. Somewhere between the geek and genius but with the aspect of a normal human being.
And finally there was this consultant dude, who we will call Vlad for no particular reason, who had a lot of experience managing contracts and projects, that loved game development, that had a crush for game design but that the best he could do was a text game in high-school and all the other gamedev projects failed miserably.
Well this Vlad fellow was tired of being a ’suit’ so he started to read and do some game design stuff. One day he was frustrated of not being able to kick start a game because his coding ability was far lost for more than 10 years where Pascal was the king of the hill. A friend of his whose name is James said the the magic sentence that triggered hell: “If you ever coded, just pick code again and hire an artist.” And so Vlad did and he was lucky enough to meet Marco.
They worked on a game that was so bad it would never be understandable, Vlad’s fault by the way… but a friendship was born and that’s where it all started. Later on they were making plans about a lot of stuff but all around a game development studio. They then picked a project and started working on it.
In the meantime they decided to try to support several projects. Oh the failure… it was rather easy to find talented people, the problem was that talent and hard work rarely meet so projects failed one after the other. Until one day Vlad opened his mailbox and there it was… an email from Diogo, one of the many that Vlad and Marco met, saying that he was able to work hard and so he did.
Some months later, February 13th 2008, they all met and registered what is known has Vortix Games Studio. Their first game was almost finished and some weeks later they were able to show it to the world.
The rest is written somewhere along the lines of this blog. But the bottom line of this story is that Diogo, Marco and Vlad did it and February 13th will always be remembered as the day that they made it official to the world.
Vortix Games Studio is alive and kicking!
Posted: February 13th, 2010
at 12:53am by Vlad
Tagged with FlashGameBlogs, Making a Living, Success and Failure
Categories: The life of VGS
Comments: 7 comments
