New Bold Pixel Engine tutorial

Hey everyone, just a heads up. A quick yet well detailed tutorial on how to use Bold Pixel Engine’s LocalData toolkit class which manages your game’s shared objects.

But… we didn’t write it. The author is Rasmus Wriedt Larsen and he just let us know that he put it up in his gamedev blog.

Take a look.

Posted: February 19th, 2010
at 8:32pm by Vlad

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Categories: Caught our Attention

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