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	<lastBuildDate>Sat, 13 Mar 2010 21:06:43 +0000</lastBuildDate>
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		<title>HAJIME!</title>
		<description><![CDATA[FIGHT! no wait, it&#8217;s &#8220;GO!&#8221; is it? &#8220;Kick each other&#8217;s @ss!&#8221;, I don&#8217;t really know how its translated, but I know what it means. It&#8217;s an order to do your best and take out your opponent. And it&#8217;s the name we chose for our game, and we are happy with it.
So without further due, here is [...]]]></description>
		<link>http://blog.vortixgames.com/hajime</link>
			</item>
	<item>
		<title>Bold Pixel Engine v2 Annoucement</title>
		<description><![CDATA[Hi everyone, just a quick note to let you know of some stuff going on regarding Bold Pixel Engine.
Collaboration with Arne G. Strout
It really felt great to hear about a developer wanting to build on BPE to make it go further. That&#8217;s what I felt when I read Arne G. Strout blog post about BPE. [...]]]></description>
		<link>http://blog.vortixgames.com/bold-pixel-engine-v2-annoucement</link>
			</item>
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		<title>Protecting our work</title>
		<description><![CDATA[Hi
Almost two years ago, I went through the trouble of using some trials of encryption/obfuscation software in order to protect our swf files. I don&#8217;t know how that worked out for you, but to me it didn&#8217;t work at all.
I tried and retried and tried again. I messed around with several settings and it never, [...]]]></description>
		<link>http://blog.vortixgames.com/protecting-our-work</link>
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		<title>Sorting out some random thoughts</title>
		<description><![CDATA[I&#8217;m cleaning up my brain today. It has been cluttered with code and projects and today after almost six months I&#8217;ve managed to stop and think. At first my objective was to code but while I was pulling some design decisions I noticed I was also organizing my own brain.
Projects
We are now in the final [...]]]></description>
		<link>http://blog.vortixgames.com/sorting-out-some-random-thoughts</link>
			</item>
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		<title>Our actions don&#8217;t affect us because we are not professionals</title>
		<description><![CDATA[Rant mode on&#8230;
Saying you believe in your own potential and in the quality of what you do or create is a huge measure of your own success and value. The rest is proving it. This is true when you want to improve everyday of your professional life and it is damn difficult to prove it. [...]]]></description>
		<link>http://blog.vortixgames.com/we-can-act-stupid-because-we-are-not-professionals</link>
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		<title>Jesse Schell and the Future of Games</title>
		<description><![CDATA[Got this video from a post on FGL forums and took the whole 28 minutes to see it. I hope it is obvious for everyone involved in the game development industry that games are getting everywhere, but the way Jesse Schell explains what is going on and where he thinks it will go is just [...]]]></description>
		<link>http://blog.vortixgames.com/jesse-schell-and-the-future-of-games</link>
			</item>
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		<title>Bold Pixel Engine Toolkit Video</title>
		<description><![CDATA[Hi all,
Just a heads up for a YouTube video we just uploaded that goes through the toolkit package of Bold Pixel Engine.
Remember to watch it in full-screen HD!   Clicky!
Later!
]]></description>
		<link>http://blog.vortixgames.com/bold-pixel-engine-toolkit-video</link>
			</item>
	<item>
		<title>New Bold Pixel Engine tutorial</title>
		<description><![CDATA[Hey everyone, just a heads up. A quick yet well detailed tutorial on how to use Bold Pixel Engine&#8217;s LocalData toolkit class which manages your game&#8217;s shared objects.
But&#8230; we didn&#8217;t write it. The author is Rasmus Wriedt Larsen and he just let us know that he put it up in his gamedev blog.
Take a look.
]]></description>
		<link>http://blog.vortixgames.com/new-bold-pixel-engine-tutorial</link>
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		<title>Fun: The final achievement</title>
		<description><![CDATA[



British War Medal, 1914 &#8211; 18 (Back) from Crestock Stock Photography



A long time ago I read a thread on a gamedev forum where the opening poster asked what was &#8216;fun&#8217; and how was it achievable in a way that would raise the &#8216;addiction&#8217; factor. I found the question to be very interesting but the debate [...]]]></description>
		<link>http://blog.vortixgames.com/fun-the-final-achievement</link>
			</item>
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		<title>Brain Melt</title>
		<description><![CDATA[I&#8217;ve been writing and re-writing a lot of code lately. Somewhere between the work to be done and the work I want to see done, there are dozens of thoughts and discoveries that are worth sharing. Some are puzzling, others are simply brain melting.
Behaviors
A long time goal: behaviors! What is it? How does it work? [...]]]></description>
		<link>http://blog.vortixgames.com/brain-melt</link>
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