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	<title>Comments on: Conceptual design is a logical thing</title>
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	<link>http://blog.vortixgames.com/conceptual-design-is-a-logical-thing</link>
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		<title>By: Alt + Tab &#187; Link Dump Sunday [part 3]</title>
		<link>http://blog.vortixgames.com/conceptual-design-is-a-logical-thing/comment-page-1#comment-66</link>
		<dc:creator>Alt + Tab &#187; Link Dump Sunday [part 3]</dc:creator>
		<pubDate>Sun, 12 Apr 2009 19:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vortixgames.com/?p=273#comment-66</guid>
		<description>[...] Making a Collaboration Work - Esteban Gallardo writes about how not to kill your partner. 2) Conceptual Design is Logic - Vlad shares his point of view on Conceptual Design 3) Beginning of My Career - Miles blogs about [...]</description>
		<content:encoded><![CDATA[<p>[...] Making a Collaboration Work &#8211; Esteban Gallardo writes about how not to kill your partner. 2) Conceptual Design is Logic &#8211; Vlad shares his point of view on Conceptual Design 3) Beginning of My Career &#8211; Miles blogs about [...]</p>
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		<title>By: Masealloche</title>
		<link>http://blog.vortixgames.com/conceptual-design-is-a-logical-thing/comment-page-1#comment-65</link>
		<dc:creator>Masealloche</dc:creator>
		<pubDate>Fri, 10 Apr 2009 14:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vortixgames.com/?p=273#comment-65</guid>
		<description>FANTASTIC!</description>
		<content:encoded><![CDATA[<p>FANTASTIC!</p>
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	<item>
		<title>By: Get Your Ex Back</title>
		<link>http://blog.vortixgames.com/conceptual-design-is-a-logical-thing/comment-page-1#comment-64</link>
		<dc:creator>Get Your Ex Back</dc:creator>
		<pubDate>Fri, 10 Apr 2009 07:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vortixgames.com/?p=273#comment-64</guid>
		<description>I can tell that this is not the first time   you write about the topic. Why have you chosen it again?</description>
		<content:encoded><![CDATA[<p>I can tell that this is not the first time   you write about the topic. Why have you chosen it again?</p>
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		<title>By: Link Post Sunday (2) &#124; Freelance Flash Games News</title>
		<link>http://blog.vortixgames.com/conceptual-design-is-a-logical-thing/comment-page-1#comment-61</link>
		<dc:creator>Link Post Sunday (2) &#124; Freelance Flash Games News</dc:creator>
		<pubDate>Sun, 05 Apr 2009 20:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vortixgames.com/?p=273#comment-61</guid>
		<description>[...] Games has a nice post on concept design for games. He takes you through the concetual design process in a step by step [...]</description>
		<content:encoded><![CDATA[<p>[...] Games has a nice post on concept design for games. He takes you through the concetual design process in a step by step [...]</p>
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		<title>By: gr9yfox</title>
		<link>http://blog.vortixgames.com/conceptual-design-is-a-logical-thing/comment-page-1#comment-57</link>
		<dc:creator>gr9yfox</dc:creator>
		<pubDate>Wed, 01 Apr 2009 11:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vortixgames.com/?p=273#comment-57</guid>
		<description>Very Cool, these posts are helpful. I like the logic behind them (and I would have preferred the wrench bit to stay there). 

I don&#039;t really get the radar dish because it seems like it&#039;s not really at an angle, giving it more of a sattelite dish look. It kind of makes me want to play Red Alert 2 again.

Nice work, keep it up!</description>
		<content:encoded><![CDATA[<p>Very Cool, these posts are helpful. I like the logic behind them (and I would have preferred the wrench bit to stay there). </p>
<p>I don&#8217;t really get the radar dish because it seems like it&#8217;s not really at an angle, giving it more of a sattelite dish look. It kind of makes me want to play Red Alert 2 again.</p>
<p>Nice work, keep it up!</p>
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