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	<title> &#187; The design of VGS</title>
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	<link>http://blog.vortixgames.com</link>
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		<title>Fun: The final achievement</title>
		<link>http://blog.vortixgames.com/fun-the-final-achievement</link>
		<comments>http://blog.vortixgames.com/fun-the-final-achievement#comments</comments>
		<pubDate>Wed, 17 Feb 2010 10:45:42 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The design of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=802</guid>
		<description><![CDATA[



British War Medal, 1914 &#8211; 18 (Back) from Crestock Stock Photography



A long time ago I read a thread on a gamedev forum where the opening poster asked what was &#8216;fun&#8217; and how was it achievable in a way that would raise the &#8216;addiction&#8217; factor. I found the question to be very interesting but the debate [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Mental Note #1</title>
		<link>http://blog.vortixgames.com/mental-note-1</link>
		<comments>http://blog.vortixgames.com/mental-note-1#comments</comments>
		<pubDate>Fri, 12 Feb 2010 11:18:13 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The design of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Quotes]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=787</guid>
		<description><![CDATA[Hi all&#8230;
Too much talking about Bold Pixel Engine!   Time to move on a bit&#8230; for some unrelated reason I took a look at my personal blog that I left a long time ago.
I found a &#8220;Quotes&#8221; category there and gosh the ammount of mental notes there is overwhelming, mostly on game design. Things [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/mental-note-1/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A flash game must have&#8230;</title>
		<link>http://blog.vortixgames.com/a-flash-game-must-have</link>
		<comments>http://blog.vortixgames.com/a-flash-game-must-have#comments</comments>
		<pubDate>Tue, 07 Jul 2009 22:14:25 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The design of VGS]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=394</guid>
		<description><![CDATA[A lot of info spread through the web about what flash games must have or not. Here&#8217;s our take on it:
&#8230;a mute button
Although everyone will scream their hearts out that a mute button is a must have, I beg to differ. Since Atomik Kaos that we changed the mute button (or key) for an entry [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Thoughts on user interaction</title>
		<link>http://blog.vortixgames.com/thoughts-on-user-interaction</link>
		<comments>http://blog.vortixgames.com/thoughts-on-user-interaction#comments</comments>
		<pubDate>Mon, 29 Jun 2009 00:00:48 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The design of VGS]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Mechanics]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=352</guid>
		<description><![CDATA[Doesn&#8217;t matter how many games you&#8217;ve made or how many tests you&#8217;ll perform, you&#8217;ll always have a lot of doubts when it comes to how to put the interaction in your game feedback loop.
User interaction grows on me in a weird way. Experience should make it easier, but as time goes by I tend to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Understanding your players</title>
		<link>http://blog.vortixgames.com/understanding-your-players</link>
		<comments>http://blog.vortixgames.com/understanding-your-players#comments</comments>
		<pubDate>Fri, 13 Mar 2009 00:00:32 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The design of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=258</guid>
		<description><![CDATA[In my opinion, web2.0 offers a priceless opportunity for game developers. For the first time ever, this is our chance to be face to face with the players that play our games. No second hand information, no idiotic knowledge from people who never cared for a game.
This time it&#8217;s upclose and personal between us and [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Gamer != Game Designer</title>
		<link>http://blog.vortixgames.com/gamer-game-designer</link>
		<comments>http://blog.vortixgames.com/gamer-game-designer#comments</comments>
		<pubDate>Sat, 07 Mar 2009 00:00:20 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The design of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=203</guid>
		<description><![CDATA[I could finish this post right now and I would consider I had said enough. This is sort of a re-post of a post on my now dead Portuguese blog. The basic premise is that a gamer is not a game designer and a game designer is not a gamer.
When I play a game as a [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/gamer-game-designer/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Design that fits</title>
		<link>http://blog.vortixgames.com/design-that-fits</link>
		<comments>http://blog.vortixgames.com/design-that-fits#comments</comments>
		<pubDate>Wed, 04 Mar 2009 00:00:30 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The design of VGS]]></category>
		<category><![CDATA[Aesthetics]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=154</guid>
		<description><![CDATA[I have an opinion about what separates the common game from the commercial game, mind as well share it with you.
A commercial game fits. &#8220;What on earth is he talking about?&#8221; &#8211; screams that gentleman over in the background. If he even existed, he would be completely clueless about what I&#8217;m talking about. Well, let [...]]]></description>
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		<slash:comments>0</slash:comments>
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