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	<title> &#187; The code of VGS</title>
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	<link>http://blog.vortixgames.com</link>
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		<title>Bold Pixel Engine Toolkit Video</title>
		<link>http://blog.vortixgames.com/bold-pixel-engine-toolkit-video</link>
		<comments>http://blog.vortixgames.com/bold-pixel-engine-toolkit-video#comments</comments>
		<pubDate>Sat, 20 Feb 2010 16:10:53 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=813</guid>
		<description><![CDATA[Hi all,
Just a heads up for a YouTube video we just uploaded that goes through the toolkit package of Bold Pixel Engine.
Remember to watch it in full-screen HD!   Clicky!
Later!
]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/bold-pixel-engine-toolkit-video/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Brain Melt</title>
		<link>http://blog.vortixgames.com/brain-melt</link>
		<comments>http://blog.vortixgames.com/brain-melt#comments</comments>
		<pubDate>Tue, 16 Feb 2010 13:00:09 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Software Engineering]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=797</guid>
		<description><![CDATA[I&#8217;ve been writing and re-writing a lot of code lately. Somewhere between the work to be done and the work I want to see done, there are dozens of thoughts and discoveries that are worth sharing. Some are puzzling, others are simply brain melting.
Behaviors
A long time goal: behaviors! What is it? How does it work? [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/brain-melt/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Introduction to BPE&#8217;s Blit Engine</title>
		<link>http://blog.vortixgames.com/introduction-to-bpes-blit-engine</link>
		<comments>http://blog.vortixgames.com/introduction-to-bpes-blit-engine#comments</comments>
		<pubDate>Tue, 09 Feb 2010 20:14:38 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=785</guid>
		<description><![CDATA[Hi everyone!
Just a heads-up to let you know that a video with an introduction to BPE&#8217;s Blit Engine is up on our YouTube Channel.
Thanks to everyone that has voiced an opinion about BPE, good, bad, bugs and whatnot, we appreciate it.
]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/introduction-to-bpes-blit-engine/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Bold Pixel Engine Released</title>
		<link>http://blog.vortixgames.com/bold-pixel-engine-released</link>
		<comments>http://blog.vortixgames.com/bold-pixel-engine-released#comments</comments>
		<pubDate>Sun, 07 Feb 2010 19:23:42 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=775</guid>
		<description><![CDATA[Hi all!
Great day today! We are releasing Bold Pixel Engine today. Along with this release we are also opening our YouTube channel.
Is that nice or what?
Visit our Bold Pixel Engine Page for information and download and our YouTube channel for the first glimpse of it.
See you later&#8230;
]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/bold-pixel-engine-released/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Bold Pixel Engine Blit Performance Test</title>
		<link>http://blog.vortixgames.com/bold-pixel-engine-blit-performance-test</link>
		<comments>http://blog.vortixgames.com/bold-pixel-engine-blit-performance-test#comments</comments>
		<pubDate>Thu, 04 Feb 2010 11:52:40 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=589</guid>
		<description><![CDATA[Hi all, Vlad here!
Wrote a quick performance test yesterday comparing movieclips with our own blit engine. Usually tests are performed with a number of objects. To test several loads, usually a different number of objects is used to test the results. I didn&#8217;t want that since we all know that many games don&#8217;t have a [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/bold-pixel-engine-blit-performance-test/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Bold Pixel Engine v0.9 refactor</title>
		<link>http://blog.vortixgames.com/bold-pixel-engine-v0-9-refactor</link>
		<comments>http://blog.vortixgames.com/bold-pixel-engine-v0-9-refactor#comments</comments>
		<pubDate>Sat, 30 Jan 2010 23:52:56 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=570</guid>
		<description><![CDATA[Hi everyone!
As promised, as soon as BPE has a couple of games under its belt, it will be made available. There are a couple of games going on with it and those are almost done, but the engine&#8217;s part is finished.
With all we&#8217;ve been through with it, refactoring was needed so I put a bit [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/bold-pixel-engine-v0-9-refactor/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>A small fighting AI test</title>
		<link>http://blog.vortixgames.com/a-small-fighting-ai-test</link>
		<comments>http://blog.vortixgames.com/a-small-fighting-ai-test#comments</comments>
		<pubDate>Mon, 25 Jan 2010 00:33:42 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=562</guid>
		<description><![CDATA[Although me and finite state machines are good friends for sometime, implementing a more in-depth artificial inteligence algorithm is something I&#8217;ve been looking forward to test for some time. I did manage to take sometime to do some learning and testing and I&#8217;d like to share the results with you.
What you see below is a [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/a-small-fighting-ai-test/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Handling local high-scoring</title>
		<link>http://blog.vortixgames.com/handling-local-high-scoring</link>
		<comments>http://blog.vortixgames.com/handling-local-high-scoring#comments</comments>
		<pubDate>Sat, 16 Jan 2010 11:16:42 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=557</guid>
		<description><![CDATA[Hi folks, Vlad here.
We just tackled a code problem that is as complicated in nature as simple in resolution.
Problem
To have a high-scoring table that works not only on websites, but also localy, in our case, while ran from a DVD. The second issue is that we need a custom high score table, not the standard [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/handling-local-high-scoring/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>My code tricks #1: All around consistent data</title>
		<link>http://blog.vortixgames.com/my-code-tricks-1-all-around-consistent-data</link>
		<comments>http://blog.vortixgames.com/my-code-tricks-1-all-around-consistent-data#comments</comments>
		<pubDate>Tue, 01 Sep 2009 02:59:00 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Code Tricks]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=514</guid>
		<description><![CDATA[Sorry about not having posted too much, but deadlines have this strange habit of having a higher priority. Vlad is here trying to stay awake in this awkward coding night and to celebrate this fine hour of coding I decided to take a small break and create a new &#8217;series&#8217; in the blog. I&#8217;ll call [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/my-code-tricks-1-all-around-consistent-data/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Downgrading from engine to toolkit</title>
		<link>http://blog.vortixgames.com/downgrading-from-engine-to-toolkit</link>
		<comments>http://blog.vortixgames.com/downgrading-from-engine-to-toolkit#comments</comments>
		<pubDate>Thu, 27 Aug 2009 23:42:58 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The code of VGS]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=511</guid>
		<description><![CDATA[While I was discussing the release or not of Bold Pixel Engine, I came to the conclusion that it was not an engine, but a framework. What&#8217;s really the difference I wonder&#8230; I don&#8217;t know, but I did conclude that. Without googling for some reasoning and from the experience I have with game engines (not [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/downgrading-from-engine-to-toolkit/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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