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	<title> &#187; The art of VGS</title>
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	<link>http://blog.vortixgames.com</link>
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		<title>HAJIME!</title>
		<link>http://blog.vortixgames.com/hajime</link>
		<comments>http://blog.vortixgames.com/hajime#comments</comments>
		<pubDate>Sat, 13 Mar 2010 21:02:00 +0000</pubDate>
		<dc:creator>Marco</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Hajime]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=835</guid>
		<description><![CDATA[FIGHT! no wait, it&#8217;s &#8220;GO!&#8221; is it? &#8220;Kick each other&#8217;s @ss!&#8221;, I don&#8217;t really know how its translated, but I know what it means. It&#8217;s an order to do your best and take out your opponent. And it&#8217;s the name we chose for our game, and we are happy with it.
So without further due, here is [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/hajime/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>&#8220;WILL YOU STOP IT??!?!!&#8221;</title>
		<link>http://blog.vortixgames.com/will-you-stop-it</link>
		<comments>http://blog.vortixgames.com/will-you-stop-it#comments</comments>
		<pubDate>Thu, 17 Dec 2009 00:00:01 +0000</pubDate>
		<dc:creator>Marco</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Hajime]]></category>
		<category><![CDATA[Units]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=544</guid>
		<description><![CDATA[I must admit, I suffer from a big problem that I believe most of the readers of this blog share with me: I am passionate about what I do.
I know it makes us be very dedicated, very interested and makes us give all we have to what we do.
I&#8217;ve asked Vlad some times already &#8220;when [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/will-you-stop-it/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>We have a plan!</title>
		<link>http://blog.vortixgames.com/we-have-a-plan</link>
		<comments>http://blog.vortixgames.com/we-have-a-plan#comments</comments>
		<pubDate>Tue, 24 Nov 2009 15:35:40 +0000</pubDate>
		<dc:creator>Marco</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Hajime]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=536</guid>
		<description><![CDATA[Well, not yet a plan, but we already have a map. A couple of them to be honest. Its for a project that we are almost done with. Its playable, its fun and its almost out of the oven. All the coding has been done by our new keyboard masher (read programmer) Pedro, who has [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/we-have-a-plan/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>It doesn&#8217;t look like it, but we&#8217;ve been busy!</title>
		<link>http://blog.vortixgames.com/it-doesnt-look-like-it-but-weve-been-busy</link>
		<comments>http://blog.vortixgames.com/it-doesnt-look-like-it-but-weve-been-busy#comments</comments>
		<pubDate>Thu, 29 Oct 2009 15:38:55 +0000</pubDate>
		<dc:creator>Marco</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Hajime]]></category>
		<category><![CDATA[Units]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/it-doesnt-look-like-it-but-weve-been-busy</guid>
		<description><![CDATA[Just letting you know that while Vlad works on some money making projects we still have this urge to publish our own games, so we are putting a bit of an effort on creating content for the game ideas we have.
Here&#8217;s just a little teaser.

We appologize that we can&#8217;t show more, but soon enough we&#8217;ll [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/it-doesnt-look-like-it-but-weve-been-busy/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Pulling it appart</title>
		<link>http://blog.vortixgames.com/pulling-it-appart</link>
		<comments>http://blog.vortixgames.com/pulling-it-appart#comments</comments>
		<pubDate>Tue, 21 Jul 2009 00:00:34 +0000</pubDate>
		<dc:creator>Marco</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[Buildings]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Lightning]]></category>
		<category><![CDATA[M:A:D]]></category>
		<category><![CDATA[Topdown]]></category>
		<category><![CDATA[Units]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=432</guid>
		<description><![CDATA[Some of the art of M:A:D has to be done following rules from the coder&#8217;s side. Even though this may sound limiting, in some cases it helps the artist reduce the image number and keep his assets organized. For the case of the units in M:A:D, we created a hierarchy based movie clip. The mechs [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/pulling-it-appart/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>A level mockup of M:A:D</title>
		<link>http://blog.vortixgames.com/a-level-mockup-of-mad</link>
		<comments>http://blog.vortixgames.com/a-level-mockup-of-mad#comments</comments>
		<pubDate>Fri, 17 Jul 2009 00:00:47 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[Buildings]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[M:A:D]]></category>
		<category><![CDATA[Topdown]]></category>
		<category><![CDATA[Units]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=414</guid>
		<description><![CDATA[Another shot we took somedays ago. Here you can see a full level mockup with both player and AI positioned and some terrain detail.
The destroyed cities are part of the game by the way&#8230; we just won&#8217;t tell you what for, that&#8217;s how evil we are, muwahahahahah!

Images courtesy of Marco, general bla bla bla courtesy [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/a-level-mockup-of-mad/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>M:A:D Screenshot #1</title>
		<link>http://blog.vortixgames.com/mad-screenshot-1</link>
		<comments>http://blog.vortixgames.com/mad-screenshot-1#comments</comments>
		<pubDate>Wed, 15 Jul 2009 09:30:44 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[Buildings]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[M:A:D]]></category>
		<category><![CDATA[Topdown]]></category>
		<category><![CDATA[Units]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=412</guid>
		<description><![CDATA[Hi,
Sharing a simple screenshot we took some days ago showing buildings, units and the first version of the GUI.

All feedback is welcome and see you soon!
Marco
]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/mad-screenshot-1/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Going slightly M:A:D</title>
		<link>http://blog.vortixgames.com/going-slightly-mad</link>
		<comments>http://blog.vortixgames.com/going-slightly-mad#comments</comments>
		<pubDate>Mon, 13 Jul 2009 20:33:50 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Logo]]></category>
		<category><![CDATA[M:A:D]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=409</guid>
		<description><![CDATA[Hi everyone, Marco here.
Me and Vlad decided to show you our current project. We don&#8217;t know how it will evolve (read previous post) but since we like what we see we decided to share it with you and get some feedback.
It&#8217;s the first time we are disclosing any info about a yet to release game [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/going-slightly-mad/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Conceptual design is a logical thing</title>
		<link>http://blog.vortixgames.com/conceptual-design-is-a-logical-thing</link>
		<comments>http://blog.vortixgames.com/conceptual-design-is-a-logical-thing#comments</comments>
		<pubDate>Tue, 31 Mar 2009 22:23:41 +0000</pubDate>
		<dc:creator>Marco</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[Buildings]]></category>
		<category><![CDATA[M:A:D]]></category>
		<category><![CDATA[Topdown]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=273</guid>
		<description><![CDATA[Though some artists and designers may disagree, I prefer to believe that conceptual designing is a form of logical thinking that uses methods from the artistic realm to express it self. I don&#8217;t trust inspiration to guide me as often as logic does. My clients aren&#8217;t paying me to wait for inspiration. They pay and [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/conceptual-design-is-a-logical-thing/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Our logo is our face</title>
		<link>http://blog.vortixgames.com/our-logo-is-our-face</link>
		<comments>http://blog.vortixgames.com/our-logo-is-our-face#comments</comments>
		<pubDate>Thu, 05 Mar 2009 00:00:47 +0000</pubDate>
		<dc:creator>Marco</dc:creator>
				<category><![CDATA[The art of VGS]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Logo]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=174</guid>
		<description><![CDATA[Some years ago, while I was still in design school, I had this project in which I had to create the logo and all the stationary for my future company. I remember thinking I would like to do Web Design and Multimedia stuff. At that point the &#8220;naughty pixel&#8221; was born.
This logo featured a winking [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/our-logo-is-our-face/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
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