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	<title> &#187; Postmortems</title>
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		<title>Atomik Kaos Mechanic Post Mortem</title>
		<link>http://blog.vortixgames.com/atomik-kaos-mechanic-post-mortem</link>
		<comments>http://blog.vortixgames.com/atomik-kaos-mechanic-post-mortem#comments</comments>
		<pubDate>Sat, 14 Mar 2009 00:00:59 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[Atomik Kaos]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Mechanics]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=262</guid>
		<description><![CDATA[ 
This is really weird to write&#8230; because&#8230; Atomik Kaos, the original, was a bit of an accident. The whole design was ad-hoc without any kind of formalism. Each token was designed as it was needed.
 
So what worked and what didn&#8217;t mechanics wise?
Worked
1. The twist to the chain reaction genre: let&#8217;s face it, it&#8217;s a genre [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Tech Wars Postmortem</title>
		<link>http://blog.vortixgames.com/tech-wars-postmortem</link>
		<comments>http://blog.vortixgames.com/tech-wars-postmortem#comments</comments>
		<pubDate>Sat, 28 Feb 2009 00:00:05 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Tech Wars]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=39</guid>
		<description><![CDATA[Tech Wars was our first flash game and taught us a lot of lessons. Our objective with it was to step in the flash game market showing attitude and quality and do we have a story to tell.
What went right&#8230;
We had no technology, no reusable code, no past experience in flash. Only our previous game [...]]]></description>
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