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	<title> &#187; Caught our Attention</title>
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	<link>http://blog.vortixgames.com</link>
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		<title>The Essential Guide to Flash Games Review</title>
		<link>http://blog.vortixgames.com/the-essential-guide-to-flash-games-review</link>
		<comments>http://blog.vortixgames.com/the-essential-guide-to-flash-games-review#comments</comments>
		<pubDate>Thu, 01 Jul 2010 22:52:00 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=865</guid>
		<description><![CDATA[I bought this book before its release. It took months for it to arrive which was a pain since my expectations were quite high. You see&#8230; I&#8217;m an 8bitrocket fanboy. I have devoured time and time again the ideas, thoughts, tests and code from Jeff and Steve Fulton and even being a fanboy I have [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>GamesChart and the Mochi Version Control</title>
		<link>http://blog.vortixgames.com/gameschart-and-the-mochi-version-control</link>
		<comments>http://blog.vortixgames.com/gameschart-and-the-mochi-version-control#comments</comments>
		<pubDate>Wed, 31 Mar 2010 11:07:50 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[GamesChart]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=862</guid>
		<description><![CDATA[Some days ago GamesChart Barry White brought to my attention a problem with Mochi&#8217;s version control system but there was a bit of a mystery around it since it only affected one of the possible implementations of GamesChart API: if it was implemented with the drag-and-drop component, it would not work, if it was added to a [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/gameschart-and-the-mochi-version-control/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Protecting your work #2 &#8211; Initial Testing</title>
		<link>http://blog.vortixgames.com/protecting-your-work-2-initial-testing</link>
		<comments>http://blog.vortixgames.com/protecting-your-work-2-initial-testing#comments</comments>
		<pubDate>Thu, 25 Mar 2010 11:04:54 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[SWF Protection]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=845</guid>
		<description><![CDATA[Following the first post of the series (no need to click it&#8217;s not that interesting) I did some initial testing with some SWF encapsulation and obfuscation software. Let me remind you that the exact same testing many months ago wrecked our game, by that time Tech Wars.
What I want to achieve
For any of the software [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/protecting-your-work-2-initial-testing/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Protecting our work</title>
		<link>http://blog.vortixgames.com/protecting-our-work</link>
		<comments>http://blog.vortixgames.com/protecting-our-work#comments</comments>
		<pubDate>Wed, 03 Mar 2010 22:28:14 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[SWF Protection]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=827</guid>
		<description><![CDATA[Hi
Almost two years ago, I went through the trouble of using some trials of encryption/obfuscation software in order to protect our swf files. I don&#8217;t know how that worked out for you, but to me it didn&#8217;t work at all.
I tried and retried and tried again. I messed around with several settings and it never, [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/protecting-our-work/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Jesse Schell and the Future of Games</title>
		<link>http://blog.vortixgames.com/jesse-schell-and-the-future-of-games</link>
		<comments>http://blog.vortixgames.com/jesse-schell-and-the-future-of-games#comments</comments>
		<pubDate>Tue, 23 Feb 2010 13:29:14 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=820</guid>
		<description><![CDATA[Got this video from a post on FGL forums and took the whole 28 minutes to see it. I hope it is obvious for everyone involved in the game development industry that games are getting everywhere, but the way Jesse Schell explains what is going on and where he thinks it will go is just [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/jesse-schell-and-the-future-of-games/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Bold Pixel Engine tutorial</title>
		<link>http://blog.vortixgames.com/new-bold-pixel-engine-tutorial</link>
		<comments>http://blog.vortixgames.com/new-bold-pixel-engine-tutorial#comments</comments>
		<pubDate>Fri, 19 Feb 2010 20:32:39 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=808</guid>
		<description><![CDATA[Hey everyone, just a heads up. A quick yet well detailed tutorial on how to use Bold Pixel Engine&#8217;s LocalData toolkit class which manages your game&#8217;s shared objects.
But&#8230; we didn&#8217;t write it. The author is Rasmus Wriedt Larsen and he just let us know that he put it up in his gamedev blog.
Take a look.
]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/new-bold-pixel-engine-tutorial/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Best of Online Games</title>
		<link>http://blog.vortixgames.com/best-of-online-games</link>
		<comments>http://blog.vortixgames.com/best-of-online-games#comments</comments>
		<pubDate>Mon, 01 Feb 2010 19:16:47 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Portals]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=579</guid>
		<description><![CDATA[I was feeling good about me, our work and a fine goal we met today. I was preparing to leave a short note on twitter or a small blog post, not about it, but more because of it&#8230;
I opened my email client and started to read what seemed to be one of the many &#8220;I [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/best-of-online-games/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>A Love Letter to Flash Game License</title>
		<link>http://blog.vortixgames.com/a-love-letter-to-flash-game-license</link>
		<comments>http://blog.vortixgames.com/a-love-letter-to-flash-game-license#comments</comments>
		<pubDate>Mon, 23 Nov 2009 04:37:50 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Portals]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=534</guid>
		<description><![CDATA[I haven&#8217;t visited FGL much, mostly due to the fact that we don&#8217;t have any self releases. But out of nowhere very late in yet another coding night, I decided to take a break and visit it. I noticed a blog there! &#8220;Woot!&#8221; &#8211; I thought &#8211; &#8220;Let me add this to my feed reader!&#8221; [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/a-love-letter-to-flash-game-license/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Thinking about selling your source code?</title>
		<link>http://blog.vortixgames.com/thinking-about-selling-your-source-code</link>
		<comments>http://blog.vortixgames.com/thinking-about-selling-your-source-code#comments</comments>
		<pubDate>Fri, 21 Aug 2009 06:07:12 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Sponsorship and Licensing]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=504</guid>
		<description><![CDATA[Through FGL (seems all my reasoning lately is either FGL or Bold Pixel&#8230; oh well, moving on) I found a blog post from FlashNinjaClan&#8217;s webmaster, the well known Archbob. Here&#8217;s the link, come back when you finished reading it, please&#8230;
Most of the post was about finding cheap games. I&#8217;m fine with that, if a portal [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/thinking-about-selling-your-source-code/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Once upon a time in flash game development – part II</title>
		<link>http://blog.vortixgames.com/once-upon-a-time-in-flash-game-development-%e2%80%93-part-ii</link>
		<comments>http://blog.vortixgames.com/once-upon-a-time-in-flash-game-development-%e2%80%93-part-ii#comments</comments>
		<pubDate>Wed, 19 Aug 2009 11:50:37 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Caught our Attention]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Portals]]></category>
		<category><![CDATA[Success and Failure]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=480</guid>
		<description><![CDATA[This two post series started because of some difference of opinions. On one side, Greg from Kongregate. On the other Ryan from Untold Entertainment. In part I I tried to set straight my own thoughts about why is flash market different, where do we developers stand and how our expectations can make it or break [...]]]></description>
		<wfw:commentRss>http://blog.vortixgames.com/once-upon-a-time-in-flash-game-development-%e2%80%93-part-ii/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
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