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	<title>Comments on: Business Model&#8230; the missing link&#8230;</title>
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		<title>By: Business Model Activity #2: Collabs &#124;</title>
		<link>http://blog.vortixgames.com/business-model-the-missing-link/comment-page-1#comment-746</link>
		<dc:creator>Business Model Activity #2: Collabs &#124;</dc:creator>
		<pubDate>Mon, 02 Aug 2010 11:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vortixgames.com/?p=874#comment-746</guid>
		<description>[...] the Business Model series that started some days ago and after rambling about Sponsorships and Licensing, it is now time to ramble how and why we see [...]</description>
		<content:encoded><![CDATA[<p>[...] the Business Model series that started some days ago and after rambling about Sponsorships and Licensing, it is now time to ramble how and why we see [...]</p>
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		<title>By: Business Model Activity #1: Sponsoring and Licensing &#124;</title>
		<link>http://blog.vortixgames.com/business-model-the-missing-link/comment-page-1#comment-738</link>
		<dc:creator>Business Model Activity #1: Sponsoring and Licensing &#124;</dc:creator>
		<pubDate>Sun, 01 Aug 2010 20:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vortixgames.com/?p=874#comment-738</guid>
		<description>[...] As promised a couple of days ago, I&#8217;ll address several activities from a business model point of view. This first activity is well known to most flash game developers, or at least the ones that (try to) monetize their games. The revenue streams are also well known and well documented in many sites and blogs. [...]</description>
		<content:encoded><![CDATA[<p>[...] As promised a couple of days ago, I&#8217;ll address several activities from a business model point of view. This first activity is well known to most flash game developers, or at least the ones that (try to) monetize their games. The revenue streams are also well known and well documented in many sites and blogs. [...]</p>
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		<title>By: Squize</title>
		<link>http://blog.vortixgames.com/business-model-the-missing-link/comment-page-1#comment-737</link>
		<dc:creator>Squize</dc:creator>
		<pubDate>Sun, 01 Aug 2010 15:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vortixgames.com/?p=874#comment-737</guid>
		<description>&quot;...the problem of developers that feel they have a life of experience because they sold one game for $100&quot;

What a perfect line. I love it when developers refer to sponsors as &quot;Clients&quot;. There&#039;s a world of difference, but clients sounds a lot more important than some company buying your game via FGL ( For $100 ).

Great post mate.</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;the problem of developers that feel they have a life of experience because they sold one game for $100&#8243;</p>
<p>What a perfect line. I love it when developers refer to sponsors as &#8220;Clients&#8221;. There&#8217;s a world of difference, but clients sounds a lot more important than some company buying your game via FGL ( For $100 ).</p>
<p>Great post mate.</p>
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		<title>By: Tweets that mention Business Model… the missing link… &#124; -- Topsy.com</title>
		<link>http://blog.vortixgames.com/business-model-the-missing-link/comment-page-1#comment-712</link>
		<dc:creator>Tweets that mention Business Model… the missing link… &#124; -- Topsy.com</dc:creator>
		<pubDate>Fri, 30 Jul 2010 21:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vortixgames.com/?p=874#comment-712</guid>
		<description>[...] This post was mentioned on Twitter by Joseph Burchett and Joseph Burchett, Vortix Games. Vortix Games said: Business Model... the missing link... http://tinyurl.com/2cj62s5 [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Joseph Burchett and Joseph Burchett, Vortix Games. Vortix Games said: Business Model&#8230; the missing link&#8230; <a href="http://tinyurl.com/2cj62s5" rel="nofollow">http://tinyurl.com/2cj62s5</a> [...]</p>
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