A Love Letter to Flash Game License

I haven’t visited FGL much, mostly due to the fact that we don’t have any self releases. But out of nowhere very late in yet another coding night, I decided to take a break and visit it. I noticed a blog there! “Woot!” – I thought – “Let me add this to my feed reader!” but first I read the only post that was there and I have to say that some of the thing Chris wrote almost made me sad.

You see… I have a dream, a dream I share with my partners, my family and my partners’ families. The dream of building a game development studio, big or small, indie or not, our work, fortune and future will tell. But a dream like this is built in large part of the people we work with, the people with whom we share projects, success and failure. A dream like this is built of risk, of honest discussion, of doubts… a dream like this is built of people that rely on us and people who we rely on.

There were times where the dream could end and I would face a harsh reality. One of those times we found a website called Flash Game License. Because of it we sold some licenses, we made a bit of a name for ourselves, but more important, we were able to keep the dream going one step after the other until we got to current day where there’s no time to make a game to put on FGL, but hey, no complaints here, after all, we are creating games! Would it be possible without FGL? Maybe, who knows? But the honest truth is that it existed and we found it when we need it the most.

But Chris wrote:

I do think that many of these incidents were unintentional, but the result was that developers were emailing me and asking me to take a particular position. Then I started to worry that this was widespread, that there were many developers that had a bad impression of us due to things being said behind our backs. I brooded over this.

I have no idea what really happened, but I felt that we should state our feelings towards FGL, so to Chris, Adam and everyone else there, you have our public and humble thank you. You know that we don’t always agree (oh well, Adam does at least, I’m always complaining to him!) but we have your back and as far as it is up to us, no bad impression will stick for long.

Don’t worry about it and keep up the good work because the indie flash development community needs you guys strong and focused.

/Vlad runs back to finish the damn project!

Posted: November 23rd, 2009
at 4:37am by Vlad

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Categories: Caught our Attention

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